DESIGNER

PAULINA FICNER

Goal: Get involved in new creative projects. Work in the individual-friendly environment.

Strenghts: Empathetic, tolerant, humans needs oriented, based on passion, with desire for constant development. 

Weakness: Get bored quickly, struggle with routine but need stability at the same time. Sometimes lose myself in hard work.  

Tools: Photoshop. Illustrator. Figma. InDesign. After Effects. Premiere Pro. Unity3D. ChatGPT. Obsidian. Notebook. Pen.

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Sort-it VR game project

My tasks:

– creating holistic user experience concept, game difficulty and gamification

– creating prototypes in Unity

– building VR game environment in Unity

– assets researching

– participating in creating app flow

– work in agile-culture environment  

– work with Gitlab/Sourcetree

– poster design

 

I wrote an article about UX side of our project:

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